CVARList
From FrâG^.WIKI
List of all CVARs and commands on a Counter-Strike: Source server.
Liste aller CVARs und Befehle eines Counter-Strike: Source Servers.
_restart : cmd : : Shutdown and restart the engine.
addip : cmd : : Add an IP address to the ban list.
ai_auto_contact_solver : 1 : , "sv" :
ai_block_damage : 0 : , "sv" :
ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable
ai_debug_assault : 0 : , "sv" :
ai_debug_avoidancebounds : 0 : , "sv" :
ai_debug_directnavprobe : 0 : , "sv" :
ai_debug_doors : 0 : , "sv" :
ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system.
ai_debug_efficiency : 0 : , "sv" :
ai_debug_enemies : 0 : , "sv" :
ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs.
ai_debug_follow : 0 : , "sv" :
ai_debug_loners : 0 : , "sv" :
ai_debug_looktargets : 0 : , "sv" :
ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav : 0 : , "sv" :
ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets : 0 : , "sv" :
ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" :
ai_debug_speech : 0 : , "sv" :
ai_debug_squads : 0 : , "sv" :
ai_debug_think_ticks : 0 : , "sv" :
ai_debugscriptconditions : 0 : , "sv" :
ai_default_efficient : 0 : , "sv" :
ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
ai_drawbattlelines : 0 : , "sv", "cheat" :
ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position.
ai_dump_hints : cmd : :
ai_efficiency_override : 0 : , "sv" :
ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions.
ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them.
ai_follow_use_points : 1 : , "sv" :
ai_follow_use_points_when_moving : 1 : , "sv" :
ai_force_serverside_ragdoll : 0 : , "sv" :
ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_lead_time : 0 : , "sv" :
ai_LOS_mode : 0 : , "sv", "rep" :
ai_moveprobe_debug : 0 : , "sv" :
ai_moveprobe_jump_debug : 0 : , "sv" :
ai_moveprobe_usetracelist : 0 : , "sv" :
ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
ai_no_local_paths : 0 : , "sv" :
ai_no_node_cache : 0 : , "sv" :
ai_no_select_box : 0 : , "sv" :
ai_no_steer : 0 : , "sv" :
ai_no_talk_delay : 0 : , "sv" :
ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
ai_norebuildgraph : 0 : , "sv" :
ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" :
ai_path_insert_pause_at_est_end : 1 : , "sv" :
ai_path_insert_pause_at_obstruction : 1 : , "sv" :
ai_radial_max_link_dist : 512 : , "sv" :
ai_reaction_delay_alert : 0 : , "sv" :
ai_reaction_delay_idle : 0 : , "sv" :
ai_rebalance_thinks : 1 : , "sv" :
ai_report_task_timings_on_limit : 0 : , "a", "sv" :
ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug : 0 : , "sv" :
ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think
ai_shot_bias : 1 : , "sv" :
ai_shot_bias_max : 1 : , "sv", "rep" :
ai_shot_bias_min : -1 : , "sv", "rep" :
ai_shot_stats : 0 : , "sv" :
ai_shot_stats_term : 1000 : , "sv" :
ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
ai_show_grid : cmd : : Draw a grid on the floor where looking.
ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
ai_show_hull_attacks : 0 : , "sv" :
ai_show_node : cmd : : Highlight the specified node
ai_show_think_tolerance : 0 : , "sv" :
ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
ai_simulate_task_overtime : 0 : , "sv" :
ai_spread_cone_focus_time : 0 : , "sv" :
ai_spread_defocused_cone_multiplier : 3 : , "sv" :
ai_spread_pattern_focus_time : 0 : , "sv" :
ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
ai_test_moveprobe_ignoresmall : 0 : , "sv" :
ai_think_limit_label : 0 : , "a", "sv" :
ai_use_clipped_paths : 1 : , "sv" :
ai_use_efficiency : 1 : , "sv" :
ai_use_frame_think_limits : 1 : , "sv" :
ai_use_think_optimizations : 1 : , "sv" :
ai_use_visibility_cache : 1 : , "sv" :
ainet_generate_report : cmd : : Generate a report to the console.
ainet_generate_report_only : cmd : : Generate a report to the console.
air_density : cmd : : Changes the density of air for drag computations.
alias : cmd : : Alias a command. [zBlock]
alias : cmd : : Alias a command.
ammo_338mag_max : 30 : , "sv", "rep" :
ammo_357sig_max : 52 : , "sv", "rep" :
ammo_45acp_max : 100 : , "sv", "rep" :
ammo_50AE_max : 35 : , "sv", "rep" :
ammo_556mm_box_max : 200 : , "sv", "rep" :
ammo_556mm_max : 90 : , "sv", "rep" :
ammo_57mm_max : 100 : , "sv", "rep" :
ammo_762mm_max : 90 : , "sv", "rep" :
ammo_9mm_max : 120 : , "sv", "rep" :
ammo_buckshot_max : 32 : , "sv", "rep" :
ammo_flashbang_max : 2 : , "sv", "rep" :
ammo_hegrenade_max : 1 : , "sv", "rep" :
ammo_smokegrenade_max : 1 : , "sv", "rep" :
async_mode : 0 : , "matsys" : Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous
async_serialize : 0 : , "matsys" : Force async reads to serialize for profiling
autoaim_max_deflect : 0 : , "sv" :
autoaim_max_dist : 2160 : , "sv" :
autobuy : cmd : : Attempt to purchase items with the order listed in cl_autobuy
banid : cmd : : Add a user ID to the ban list.
banip : cmd : : Add an IP address to the ban list.
bench_end : cmd : : Ends gathering of info.
bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
BindToggle : cmd : :
bloodspray : cmd : : blood
bot_add : cmd : : bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
bot_add_ct : cmd : : bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
bot_add_t : cmd : : bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
bot_all_weapons : cmd : : Allows the bots to use all weapons
bot_allow_grenades : 1 : , "sv", "rep" : If nonzero, bots may use grenades.
bot_allow_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use the machine gun.
bot_allow_pistols : 1 : , "sv", "rep" : If nonzero, bots may use pistols.
bot_allow_rifles : 1 : , "sv", "rep" : If nonzero, bots may use rifles.
bot_allow_rogues : 1 : , "sv", "rep" : If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
bot_allow_shotguns : 1 : , "sv", "rep" : If nonzero, bots may use shotguns.
bot_allow_snipers : 1 : , "sv", "rep" : If nonzero, bots may use sniper rifles.
bot_allow_sub_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use sub-machine guns.
bot_auto_follow : 0 : , "sv", "rep" : If nonzero, bots with high co-op may automatically follow a nearby human player.
bot_auto_vacate : 1 : , "sv", "rep" : If nonzero, bots will automatically leave to make room for human players.
bot_chatter : 0 : , "sv", "rep" : Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
bot_crouch : 0 : , "sv", "cheat" :
bot_debug : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
bot_debug_target : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
bot_defer_to_human : 0 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_difficulty : 1 : , "sv", "rep" : Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_dont_shoot : 0 : , "sv", "cheat", "rep" : If nonzero, bots will not fire weapons (for debugging).
bot_eco_limit : 2000 : , "sv", "rep" : If nonzero, bots will not buy if their money falls below this amount.
bot_flipout : 0 : , "sv", "rep" : If nonzero, bots use no CPU for AI. Instead, they run around randomly.
bot_freeze : 0 : , "sv", "cheat" :
bot_goto_mark : cmd : : Sends a bot to the selected nav area (useful for testing navigation meshes)
bot_join_after_player : 1 : , "sv", "rep" : If nonzero, bots wait until a player joins before entering the game.
bot_join_delay : 0 : , "sv" : Prevents bots from joining the server for this many seconds after a map change.
bot_join_team : 0 : , "sv", "rep" : Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
bot_kick : cmd : : bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
bot_kill : cmd : : bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
bot_knives_only : cmd : : Restricts the bots to only using knives
bot_loadout : 0 : , "sv", "cheat" : bots are given these items at round start
bot_mimic : 0 : , "sv", "cheat" :
bot_mimic_yaw_offset : 180 : , "sv", "cheat" :
bot_pistols_only : cmd : : Restricts the bots to only using pistols
bot_prefix : 0 : , "sv", "rep" : This string is prefixed to the name of all bots that join the game. <difficulty> will be replaced with the bot's difficulty. <w
bot_profile_db : 0 : , "sv", "rep" : The filename from which bot profiles will be read.
bot_quota : 0 : , "sv", "rep" : Determines the total number of bots in the game.
bot_quota_mode : 0 : , "sv", "rep" : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p
bot_show_battlefront : 0 : , "sv", "cheat" : Show areas where rushing players will initially meet.
bot_show_nav : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
bot_show_occupy_time : 0 : , "sv", "cheat" : Show when each nav area can first be reached by each team.
bot_snipers_only : cmd : : Restricts the bots to only using sniper rifles
bot_stop : 0 : , "sv", "cheat", "rep" : If nonzero, immediately stops all bot processing.
bot_traceview : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
bot_walk : 0 : , "sv", "rep" : If nonzero, bots can only walk, not run.
bot_zombie : 0 : , "sv", "cheat", "rep" : If nonzero, bots will stay in idle mode and not attack.
breakable_disable_gib_limit : 0 : , "sv" :
breakable_multiplayer : 1 : , "sv" :
buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
cache_print : cmd : : cache_print [section] Print out contents of cache memory.
cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
cast_hull : cmd : : Tests hull collision detection
cast_ray : cmd : : Tests collision detection
cc_lookup_crc : cmd : : For tracking down missing CC token strings
ch_createairboat : cmd : : Spawn airboat in front of the player.
ch_createjeep : cmd : : Spawn jeep in front of the player.
changelevel : cmd : : Change server to the specified map
changelevel2 : cmd : : Transition to the specified map in single player
cl_clock_correction : 1 : , "cheat", "matsys" : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200 : , "cheat", "matsys" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset : 90 : , "cheat", "matsys" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset : 10 : , "cheat", "matsys" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick : 999 : , "cheat", "matsys" : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo : 0 : , "cheat", "matsys" : Show debugging info about the clock drift.
cl_clockdrift_max_ms : 150 : , "cheat", "matsys" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate : 30 : , "a", "user", "matsys" : Max number of command packets sent to server per second
cl_interp : 0 : , "user", "matsys" : temp var for backwards compatibility during beta
cl_resend : 6 : , "matsys" : Delay in seconds before the client will resend the 'connect' attempt
cl_updaterate : 20 : , "a", "user", "matsys" : Number of packets per second of updates you are requesting from the server
clear_debug_overlays : cmd : : clears debug overlays
clientport : 27005 : , "matsys" : Host game client port
closecaption : 0 : , "a", "user", "matsys" : Enable close captioning.
cmd : cmd : : Forward command to server.
collision_shake_amp : 0 : , "sv" :
collision_shake_freq : 0 : , "sv" :
collision_shake_time : 0 : , "sv" :
collision_test : cmd : : Tests collision system
commentary : 0 : , "a", "sv" : Desired commentary mode state.
commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging : cmd : :
commentary_finishnode : cmd : :
coop : 0 : , "matsys" : Cooperative play.
CreatePredictionError : cmd : : Create a prediction error
creditsdone : cmd : :
cs_make_vip : cmd : : Marks a player as the VIP
cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
cvarlist : cmd : : Show the list of convars/concommands.
datacachesize : 32 : , "matsys" : Size in MB.
dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id>
deathmatch : 1 : , "matsys" : Running a deathmatch server.
debug_materialmodifycontrol : 0 : , "sv" :
debug_physimpact : 0 : , "sv" :
decalfrequency : 60 : , "sv", "nf" :
developer : 0 : , "cheat", "matsys" : Show developer messages.
devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
differences : cmd : : Show all convars which are not at their default values.
disconnect : cmd : : Disconnect game from server.
disp_dynamic : 0 : , "matsys" :
disp_modlimit : 80 : , "matsys" :
disp_modlimit_down : 20 : , "matsys" :
disp_modlimit_up : 80 : , "matsys" :
disp_numiterations : 1 : , "cheat", "matsys" :
dispcoll_drawplane : 0 : , "sv" :
displaysoundlist : 0 : , "sv" :
drawcross : cmd : : Draws a cross at the given location Arguments: x y z
drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dt_ShowPartialChangeEnts : 0 : , "matsys" : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts : 1 : , "matsys" : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning : 0 : , "matsys" : Print data table warnings?
dtwatchent : -1 : , "matsys" : Watch this entities data table encoding.
dtwatchvar : 0 : , "matsys" : Watch the named variable.
dump_entity_sizes : cmd : : Print sizeof(entclass)
dump_globals : cmd : : Dump all global entities/states
dump_terrain : cmd : : Dump physics info about virtual terrains
dumpcountedstrings : cmd : : Tests the class CStringPool
dumpcountedstrings : cmd : : Tests the class CStringPool
dumpcountedstrings : cmd : : Tests the class CStringPool
dumpcountedstrings : cmd : : Tests the class CStringPool
dumpcountedstrings : cmd : : Tests the class CStringPool
dumpcountedstrings : cmd : : Tests the class CStringPool
dumpentityfactories : cmd : : Lists all entity factory names.
dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
dumpstringtables : cmd : : Print string tables to console.
echo : cmd : : Echo text to console.
endround : cmd : : End the current round.
ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_create : cmd : : Creates an entity of the given type where the player is looking.
ent_debugkeys : 0 : , "sv" :
ent_dump : cmd : : Usage: ent_dump <entity name>
ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay] (zBlock)
ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
ent_info : cmd : : Usage: ent_info <class name>
ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
ent_name : cmd : :
ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate : cmd : : Rotates an entity by a specified # of degrees
ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
exec : cmd : : Execute script file.
exit : cmd : : Exit the engine.
fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
filesystem_buffer_size : 0 : , "matsys" : Size of per file buffers. 0 for none
filesystem_max_stdio_read : 16 : , "matsys" :
filesystem_unbuffered_io : 1 : , "matsys" :
find : cmd : : Find concommands with the specified string in their name/help text.
find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
findflags : cmd : : Find concommands by flags.
fire_absorbrate : 3 : , "sv" :
fire_dmgbase : 1 : , "sv" :
fire_dmginterval : 1 : , "sv" :
fire_dmgscale : 0 : , "sv" :
fire_extabsorb : 5 : , "sv" :
fire_extscale : 12 : , "sv" :
fire_growthrate : 1 : , "sv" :
fire_heatscale : 1 : , "sv" :
fire_incomingheatscale : 0 : , "sv" :
fire_maxabsorb : 50 : , "sv" :
firetarget : cmd : :
fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression : 0 : , "sv" :
flex_looktime : 5 : , "sv" :
flex_maxawaytime : 1 : , "sv" :
flex_maxplayertime : 7 : , "sv" :
flex_minawaytime : 0 : , "sv" :
flex_minplayertime : 5 : , "sv" :
flex_talk : 0 : , "sv" :
flush : cmd : : Flush unlocked cache memory.
flush_locked : cmd : : Flush unlocked and locked cache memory.
fog_enable_water_fog : 1 : , "cheat", "matsys" :
fov : cmd : : Change players FOV
fps_max : 0 : , "matsys" : Frame rate limiter
free_pass_peek_debug : 0 : , "sv" :
fs_monitorreadfrompack : 0 : , "matsys" :
fs_printopenfiles : cmd : : Show all files currently opened by the engine.
fs_report_sync_opens : 0 : , "matsys" :
fs_warning_level : cmd : : Set the filesystem warning level.
fs_warning_mode : 0 : , "matsys" : 0: warn all; 1: warn main thread; 2: warn other threads
func_break_max_pieces : 15 : , "a", "sv", "rep" :
func_breakdmg_bullet : 0 : , "sv" :
func_breakdmg_club : 1 : , "sv" :
func_breakdmg_explosive : 1 : , "sv" :
g_debug_angularsensor : 0 : , "sv", "cheat" :
g_debug_doors : 0 : , "sv" :
g_debug_npc_vehicle_roles : 0 : , "sv" :
g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" :
g_debug_trackpather : 0 : , "sv", "cheat" :
g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_vehiclebase : 0 : , "sv", "cheat" :
g_debug_vehicledriver : 0 : , "sv", "cheat" :
g_debug_vehicleexit : 0 : , "sv", "cheat" :
g_debug_vehiclesound : 0 : , "sv", "cheat" :
g_jeepexitspeed : 100 : , "sv", "cheat" :
g_Language : 0 : , "sv", "rep" :
g_ragdoll_important_maxcount : 2 : , "sv", "rep" :
g_ragdoll_maxcount : 8 : , "sv", "rep" :
give : cmd : : Give item to player. Arguments: <item_name>
givecurrentammo : cmd : : Give a supply of ammo for current weapon..
global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
god : cmd : : Toggle. Player becomes invulnerable.
groundlist : cmd : : Display ground entity list <index>
heartbeat : cmd : : Force heartbeat of master servers
help : cmd : : Find help about a convar/concommand.
hl2_episodic : 0 : , "sv", "rep" :
host_framerate : 0 : , "nf", "matsys" : Set to lock per-frame time elapse.
host_limitlocal : 0 : , "matsys" : Apply cl_cmdrate and cl_updaterate to loopback connection
host_map : 0 : , "matsys" : Current map name.
host_profile : 0 : , "matsys" :
host_runofftime : cmd : : Run off some time without rendering/updating sounds
host_showcachemiss : 0 : , "matsys" : Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount : 0 : , "matsys" : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep : 0 : , "cheat", "matsys" : Force the host to sleep a certain number of milliseconds each frame.
host_speeds : 0 : , "matsys" : Show general system running times.
host_timescale : 1 : , "rep", "matsys" : Prescale the clock by this amount.
hostage_debug : 0 : , "sv", "cheat" : Show hostage AI debug information
hostip : 1434690432.000 : , "matsys" : Host game server ip
hostname : 0 : , "matsys" : Hostname for server.
hostport : 27115 : , "matsys" : Host game server port
hud_jeephint_numentries : 10 : , "sv" :
hurtme : cmd : : Hurts the player. Arguments: <health to lose>
incrementvar : cmd : : Increment specified convar value.
ip : 85 : , "matsys" : Overrides IP for multihomed hosts
kdtree_test : cmd : : Tests spatial partition for entities queries.
kick : cmd : : Kick a player by name.
kickid : cmd : : Kick a player by userid or uniqueid, with a message.
kill : cmd : : kills the player
killserver : cmd : : Shutdown the server.
listid : cmd : : Lists banned users.
listip : cmd : : List IP addresses on the ban list.
listmodels : cmd : : List loaded models.
listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
ListServerUserMessages : cmd : :
log : cmd : : Enables logging to file, console, and udp < on | off >.
logaddress_add : cmd : : Set address and port for remote host <ip:port>.
logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
logaddress_delall : cmd : : Remove all udp addresses being logged to
logaddress_list : cmd : : List all addresses currently being used by logaddress.
lservercfgfile : 0 : , "sv" :
map : cmd : : Start playing on specified map.
map_background : cmd : : Runs a map as the background to the main menu.
map_commentary : cmd : : Start playing, with commentary, on a specified map.
map_noareas : 0 : , "matsys" : Disable area to area connection testing.
map_setbombradius : cmd : : Sets the bomb radius for the map.
map_showbombradius : cmd : : Shows bomb radius from the center of each bomb site and planted bomb.
map_showspawnpoints : cmd : : Shows player spawn points (red=invalid)
mapcyclefile : 0 : , "sv" :
maps : cmd : : Displays list of maps.
mat_aaquality : 0 : , "matsys" :
mat_accelerate_adjust_exposure_down : 3 : , "cheat", "matsys" :
mat_antialias : 0 : , "matsys" :
mat_bufferprimitives : 1 : , "matsys" :
mat_bumpbasis : 0 : , "cheat", "matsys" :
mat_bumpmap : 1 : , "matsys" :
mat_compressedtextures : 1 : , "matsys" :
mat_configcurrent : cmd : : show the current video control panel config for the material system
mat_debugalttab : 0 : , "cheat", "matsys" :
mat_debugdepth : 0 : , "cheat", "matsys" :
mat_depthbias_decal : -262144 : , "cheat", "matsys" :
mat_depthbias_normal : 0 : , "cheat", "matsys" :
mat_diffuse : 1 : , "cheat", "matsys" :
mat_drawflat : 0 : , "cheat", "matsys" :
mat_dxlevel : 0 : , "matsys" :
mat_dynamic_tonemapping : 0 : , "matsys" :
mat_envmapsize : 128 : , "matsys" :
mat_envmaptgasize : 32 : , "matsys" :
mat_fastnobump : 0 : , "matsys" :
mat_fastspecular : 1 : , "matsys" : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate : 0 : , "cheat", "matsys" :
mat_filterlightmaps : 1 : , "matsys" :
mat_filtertextures : 1 : , "cheat", "matsys" :
mat_forceaniso : 1 : , "matsys" :
mat_forcedynamic : 0 : , "cheat", "matsys" :
mat_forcehardwaresync : 1 : , "matsys" :
mat_forcemanagedtextureintohardware : 1 : , "matsys" :
mat_fullbright : 0 : , "cheat", "matsys" :
mat_hdr_enabled : 0 : , "matsys" :
mat_hdr_level : 2 : , "matsys" : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate : 1 : , "cheat", "matsys" :
mat_hdr_tonemapscale : 1 : , "cheat", "matsys" :
mat_hdroverbrightrange : 16 : , "cheat", "matsys" :
mat_leafvis : 0 : , "cheat", "matsys" : Draw wireframe of current leaf
mat_levelflush : 1 : , "matsys" :
mat_loadtextures : 1 : , "cheat", "matsys" :
mat_luxels : 0 : , "cheat", "matsys" :
mat_maxframelatency : 1 : , "matsys" :
mat_measurefillrate : 0 : , "cheat", "matsys" :
mat_mipmaptextures : 1 : , "cheat", "matsys" :
mat_monitorgamma : 2 : , "matsys" : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_norendering : 0 : , "cheat", "matsys" :
mat_normalmaps : 0 : , "cheat", "matsys" :
mat_normals : 0 : , "cheat", "matsys" :
mat_parallaxmap : 1 : , "matsys" :
mat_picmip : 0 : , "matsys" :
mat_proxy : 0 : , "cheat", "matsys" :
mat_reducefillrate : 0 : , "matsys" :
mat_reloadallmaterials : cmd : :
mat_reloadmaterial : cmd : :
mat_reloadtextures : cmd : :
mat_reversedepth : 0 : , "cheat", "matsys" :
mat_savechanges : cmd : : saves current video configuration to the registry
mat_shadowstate : 1 : , "matsys" :
mat_show_ab_hdr : 0 : , "matsys" :
mat_showenvmapmask : 0 : , "matsys" :
mat_showlightmappage : -1 : , "cheat", "matsys" :
mat_showlowresimage : 0 : , "cheat", "matsys" :
mat_showmiplevels : 0 : , "cheat", "matsys" :
mat_slopescaledepthbias_decal : 0 : , "cheat", "matsys" :
mat_slopescaledepthbias_normal : 0 : , "cheat", "matsys" :
mat_softwarelighting : 0 : , "cheat", "matsys" :
mat_softwareskin : 0 : , "cheat", "matsys" :
mat_specular : 1 : , "matsys" : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_trilinear : 0 : , "matsys" :
mat_vsync : 0 : , "matsys" : Force sync to vertical retrace
mat_wireframe : 0 : , "cheat", "matsys" :
maxplayers : cmd : : Change the maximum number of players allowed on this server.
mem_compact : cmd : :
mem_dump : cmd : : Dump memory stats to text file.
mem_dumpstats : 0 : , "matsys" : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_eat : cmd : :
mem_force_flush : 0 : , "cheat", "matsys" : Force cache flush of unlocked resources on every alloc
mem_vcollide : cmd : : Dumps the memory used by vcollides
memory : cmd : : Print memory stats.
mod_forcedata : 1 : , "cheat", "matsys" : Forces all model file data into cache on model load.
mod_forcetouchdata : 1 : , "matsys" : Forces all model file data into cache on model load.
mod_load_anims_async : 0 : , "cheat", "matsys" :
mod_load_mesh_async : 0 : , "cheat", "matsys" :
mod_load_vcollide_async : 0 : , "cheat", "matsys" :
mod_lock_mdls_on_load : 0 : , "cheat", "matsys" :
mod_test_mesh_not_available : 0 : , "cheat", "matsys" :
mod_test_not_available : 0 : , "cheat", "matsys" :
mod_test_verts_not_available : 0 : , "cheat", "matsys" :
mod_touchalldata : 1 : , "matsys" : Touch model data during level startup
mod_trace_load : 0 : , "cheat", "matsys" :
motdfile : 0 : , "sv" : The MOTD file to load.
mp_allowNPCs : 1 : , "sv", "nf" :
mp_allowspectators : 1 : , "sv", "nf", "rep" : toggles whether the server allows spectator mode or not
mp_autocrosshair : 1 : , "sv", "nf" :
mp_autokick : 0 : , "sv", "rep" : Kick idle/team-killing players
mp_autoteambalance : 0 : , "sv", "nf" :
mp_buytime : 0 : , "sv", "nf", "rep" : How many minutes after round start players can buy items for.
mp_c4timer : 35 : , "sv", "nf", "rep" : how long from when the C4 is armed until it blows
mp_chattime : 5 : , "sv", "rep" : amount of time players can chat after the game is over
mp_decals : 300 : , "a", "matsys" :
mp_defaultteam : 0 : , "sv" :
mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
mp_dump_timers : cmd : : Prints round timers to the console for debugging
mp_dynamicpricing : 0 : , "sv", "rep" : Enables or Disables the dynamic weapon prices
mp_facefronttime : 3 : , "sv", "rep" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_fadetoblack : 0 : , "sv", "nf", "rep" : fade a player's screen to black when he dies
mp_falldamage : 0 : , "sv", "nf" :
mp_feetyawrate : 720 : , "sv", "rep" : How many degrees per second that we can turn our feet or upper body.
mp_flashlight : 1 : , "sv", "nf" :
mp_footsteps : 1 : , "sv", "nf" :
mp_forcecamera : 1 : , "sv", "nf", "rep" : Restricts spectator modes for dead players
mp_forcerespawn : 1 : , "sv", "nf" :
mp_fraglimit : 0 : , "sv", "nf" :
mp_freezetime : 6 : , "sv", "nf", "rep" : how many seconds to keep players frozen when the round starts
mp_friendlyfire : 1 : , "sv", "nf", "rep" :
mp_hostagepenalty : 13 : , "sv", "nf" : Terrorist are kicked for killing too much hostages
mp_humanteam : 0 : , "sv", "rep" : Restricts human players to a single team {any, CT, T}
mp_ik : 1 : , "sv", "rep" : Use IK on in-place turns.
mp_limitteams : 20 : , "sv", "nf", "rep" : Max # of players 1 team can have over another (0 disables check)
mp_logdetail : 0 : , "sv" : Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_maxrounds : 0 : , "sv", "nf", "rep" : max number of rounds to play before server changes maps
mp_playerid : 0 : , "sv", "nf", "rep" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay : 0 : , "sv", "rep" : Number of seconds to delay showing information in the status bar
mp_playerid_hold : 0 : , "sv", "rep" : Number of seconds to keep showing old information in the status bar
mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
mp_roundtime : 2 : , "sv", "nf", "rep" : How many minutes each round takes.
mp_spawnprotectiontime : 0 : , "sv", "rep" : Kick players who team-kill within this many seconds of a round restart.
mp_startmoney : 800 : , "sv", "nf", "rep" : amount of money each player gets when they reset
mp_teamlist : 0 : , "sv" :
mp_teamoverride : 1 : , "sv" :
mp_teamplay : 21 : , "sv", "nf" :
mp_timelimit : 0 : , "sv", "nf", "rep" : game time per map in minutes
mp_tkpunish : 0 : , "sv", "rep" : Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_weaponstay : 1 : , "sv", "nf" :
mp_winlimit : 0 : , "sv", "rep" : max number of rounds one team can win before server changes maps
multvar : cmd : : Multiply specified convar value.
name : 0 : , "a", "user", "print", "server_can_execute", "matsys" : Current user name
nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor : 0 : , "sv" : RGBA color to draw as the background color for nav areas while editing.
nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_connectivity : cmd : : Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit : 0 : , "sv" :
nav_corner_adjust_adjacent : 18 : , "sv" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
nav_delete : cmd : : Deletes the currently highlighted Area.
nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip : cmd : : Flips the selected ladder's direction.
nav_load : cmd : : Loads the Navigation Mesh for the current map.
nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list : cmd : : Lists all place names used in the map.
nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave : 0 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_remove_unused_jump_areas : cmd : : Removes jump areas with at most 1 connection to a ladder or non-jump area.
nav_restart_after_analysis : 1 : , "sv" : When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for increm
nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
nav_save : cmd : : Saves the current Navigation Mesh to disk.
nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
nav_show_area_info : 0 : , "sv" : Duration in seconds to show nav area ID and attributes while editing
nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
nav_show_ladder_bounds : cmd : : Draws the bounding boxes of all func_ladders in the map.
nav_show_nodes : 0 : , "sv" :
nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
nav_slope_limit : 0 : , "sv" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_snap_to_grid : 0 : , "sv" : Snap to the nav generation grid when creating new nav areas
nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush with the ground when split.
nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark : cmd : : Clears the marked Area or Ladder.
nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark : cmd : : Warps the player to the marked area.
net_blockmsg : 0 : , "cheat", "matsys" : Discards incoming message: <0|1|name>
net_channels : cmd : : Shows net channel info
net_chokeloop : 0 : , "matsys" : Apply bandwidth choke to loopback packets
net_compresssplits : 1 : , "matsys" : Compress splitpacket parts before sending
net_drawslider : 0 : , "matsys" : Draw completion slider during signon
net_droppackets : 0 : , "cheat", "matsys" : Drops next n packets on client
net_fakelag : 0 : , "cheat", "matsys" : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss : 0 : , "cheat", "matsys" : Simulate packet loss as a percentage (negative means drop 1/n packets)
net_maxfilesize : 64 : , "matsys" : Maximum allowed file size for uploading in MB
net_maxfragments : 1280 : , "matsys" : Max fragment bytes per packet
net_queue_flush_interval : 1 : , "matsys" : How many milliseconds in between sending queued packets.
net_queue_trace : 0 : , "matsys" :
net_queued_packet_thread : 1 : , "matsys" : Use a high priority thread to send queued packets out instead of sending them each frame.
net_showdrop : 0 : , "matsys" : Show dropped packets in console
net_showevents : 0 : , "matsys" : Dump game events to console (1=client only, 2=all).
net_showfragments : 0 : , "matsys" : Show netchannel fragments
net_showmsg : 0 : , "matsys" : Show incoming message: <0|1|name>
net_showpeaks : 0 : , "matsys" : Show messages for large packets only: <size>
net_showsplits : 0 : , "matsys" : Show info about packet splits
net_showtcp : 0 : , "matsys" : Dump TCP stream summary to console
net_showudp : 0 : , "matsys" : Dump UPD packets summary to console
net_start : cmd : : Inits multiplayer network sockets
net_status : cmd : : Shows current network status
next : 0 : , "cheat", "matsys" : Set to 1 to advance to next frame ( when singlestep == 1 )
nextlevel : 0 : , "sv", "nf", "rep" : If set, will trigger a changelevel to the specified map at the end of the round
noclip : cmd : : Toggle. Player becomes non-solid and flies.
notarget : cmd : : Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage : 1 : , "sv", "cheat" :
npc_ammo_deplete : cmd : : Subtracts half of the target's ammo
npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that
npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_create_equipment : 0 : , "sv" :
npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected
npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go
npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none-
npc_heal : cmd : : Heals the target back to full health
npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none-
npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
npc_sentences : 0 : , "sv" :
npc_speakall : cmd : : Force the npc to try and speak all thier responses
npc_squads : cmd : : Obsolete. Replaced by npc_combat
npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_thinknow : cmd : : Trigger NPC to think
npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
npc_vphysics : 0 : , "sv" :
old_radiusdamage : 0 : , "sv", "rep" :
password : 0 : , "a", "norecord", "matsys" : Current server access password
path : cmd : : Show the engine filesystem path.
pause : cmd : : Toggle the server pause state.
phys_impactforcescale : 1 : , "sv" :
phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes.
phys_pushscale : 1 : , "sv", "rep" :
phys_speeds : 0 : , "sv" :
phys_stressbodyweights : 5 : , "sv" :
phys_swap : cmd : : Automatically swaps the current weapon for the physcannon and back again.
phys_timescale : 1 : , "sv" : Scale time for physics
phys_upimpactforcescale : 0 : , "sv" :
physics_budget : cmd : : Times the cost of each active object
physics_debug_entity : cmd : : Dumps debug info for an entity
physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
physics_report_active : cmd : : Lists all active physics objects
physics_select : cmd : : Dumps debug info for an entity
physicsshadowupdate_render : 0 : , "sv" :
picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping : cmd : : Display ping to server.
player_old_armor : 0 : , "sv" :
plugin_load : cmd : : plugin_load <filename> : loads a plugin
plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
plugin_pause_all : cmd : : pauses all loaded plugins
plugin_print : cmd : : Prints details about loaded plugins
plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all : cmd : : unpauses all disabled plugins
prop_active_gib_limit : 999999 : , "sv" :
prop_active_gib_max_fade_time : 999999 : , "sv" :
prop_crosshair : cmd : : Shows name for prop looking at
prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
props_break_max_pieces : 3 : , "sv" : Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe : -1 : , "sv", "rep" : Maximum prop breakable piece count per frame (-1 = model default)
quit : cmd : : Exit the engine.
quti : cmd : : Exit the engine.
r_3dnow : cmd : :
r_AirboatViewDampenDamp : 1 : , "sv", "cheat" :
r_AirboatViewDampenFreq : 7 : , "sv", "cheat" :
r_AirboatViewZHeight : 0 : , "sv", "cheat" :
r_ambientboost : 1 : , "a", "matsys" : Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor : 5 : , "a", "matsys" : Boost ambient cube by no more than this factor
r_ambientfraction : 0 : , "a", "cheat", "matsys" : Fraction of direct lighting that ambient cube must be below to trigger boosting
r_ambientmin : 0 : , "a", "matsys" : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_colorstaticprops : 0 : , "cheat", "matsys" :
r_debugrandomstaticlighting : 0 : , "cheat", "matsys" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cullsize : 1 : , "matsys" : Decals under this size in pixels are culled
r_decals : 2048 : , "matsys" :
r_decalstaticprops : 1 : , "matsys" : Decal static props test
r_DispBuildable : 0 : , "cheat", "matsys" :
r_DispDrawAxes : 0 : , "matsys" :
r_DispWalkable : 0 : , "cheat", "matsys" :
r_drawbatchdecals : 1 : , "matsys" : Render decals batched.
r_drawbrushmodels : 1 : , "cheat", "matsys" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawdecals : 1 : , "cheat", "matsys" : Render decals.
r_DrawDisp : 1 : , "cheat", "matsys" : Toggles rendering of displacment maps
r_drawentities : 1 : , "cheat", "matsys" :
r_drawleaf : -1 : , "cheat", "matsys" : Draw the specified leaf.
r_drawmodeldecals : 1 : , "matsys" :
r_DrawModelLightOrigin : 0 : , "cheat", "matsys" :
r_drawmodelstatsoverlay : 0 : , "cheat", "matsys" :
r_drawmodelstatsoverlaydistance : 500 : , "cheat", "matsys" :
r_drawmodelstatsoverlaymax : 1 : , "a", "matsys" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin : 0 : , "a", "matsys" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_DrawSpecificStaticProp : -1 : , "matsys" :
r_drawstaticprops : 1 : , "cheat", "matsys" : 0=Off, 1=Normal, 2=Wireframe
r_drawtranslucentworld : 1 : , "cheat", "matsys" :
r_drawworld : 1 : , "cheat", "matsys" : Render the world.
r_dscale_basefov : 90 : , "cheat", "matsys" :
r_dscale_fardist : 2000 : , "cheat", "matsys" :
r_dscale_farscale : 4 : , "cheat", "matsys" :
r_dscale_neardist : 100 : , "cheat", "matsys" :
r_dscale_nearscale : 1 : , "cheat", "matsys" :
r_dynamic : 1 : , "matsys" :
r_entity : -1 : , "cheat", "matsys" :
r_eyeglintlodpixels : 20 : , "matsys" : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss : 1 : , "a", "matsys" :
r_eyemove : 1 : , "a", "matsys" :
r_eyes : 1 : , "matsys" :
r_eyeshift_x : 0 : , "a", "matsys" :
r_eyeshift_y : 0 : , "a", "matsys" :
r_eyeshift_z : 0 : , "a", "matsys" :
r_eyesize : 0 : , "a", "matsys" :
r_fastzreject : 0 : , "matsys" : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_flex : 1 : , "matsys" :
r_flushlod : cmd : : Flush and reload LODs.
r_ForceRestore : 0 : , "matsys" :
r_gamma : 0 : , "a", "matsys" : Gamma Value
r_itemblinkmax : 0 : , "cheat", "matsys" :
r_itemblinkrate : 4 : , "cheat", "matsys" :
r_JeepViewDampenDamp : 1 : , "sv", "cheat" :
r_JeepViewDampenFreq : 7 : , "sv", "cheat" :
r_JeepViewZHeight : 10 : , "sv", "cheat" :
r_lightaverage : 1 : , "matsys" : Activates/deactivate light averaging
r_lightinterp : 5 : , "cheat", "matsys" : Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap : -1 : , "cheat", "matsys" :
r_lightstyle : -1 : , "cheat", "matsys" :
r_lockpvs : 0 : , "cheat", "matsys" : Lock the PVS so you can fly around and inspect what is being drawn.
r_lod : -1 : , "matsys" :
r_lod_noupdate : 0 : , "matsys" :
r_maxmodeldecal : 50 : , "matsys" :
r_mmx : cmd : :
r_modellodscale : 1 : , "cheat", "matsys" : 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
r_modelwireframedecal : 0 : , "cheat", "matsys" :
r_nohw : 0 : , "cheat", "matsys" :
r_norefresh : 0 : , "matsys" :
r_nosw : 0 : , "cheat", "matsys" :
r_novis : 0 : , "cheat", "matsys" : Turn off the PVS.
r_occludeemaxarea : 0 : , "matsys" : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea : 0 : , "matsys" : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount : 0 : , "matsys" : At least this many occluders will be used, no matter how big they are.
r_occlusion : 1 : , "matsys" : Activate/deactivate the occlusion system.
r_occlusionspew : 0 : , "cheat", "matsys" : Activate/deactivates spew about what the occlusion system is doing.
r_partition_level : -1 : , "cheat", "matsys" : Displays a particular level of the spatial partition system. Use -1 to disable it.
r_printdecalinfo : cmd : :
r_proplightingfromdisk : 1 : , "matsys" : 0=Off, 1=On, 2=Show Errors
r_rootlod : 0 : , "matsys" : Root LOD
r_shadowrendertotexture : 0 : , "matsys" :
r_showenvcubemap : 0 : , "cheat", "matsys" :
r_skin : 0 : , "cheat", "matsys" :
r_spray_lifetime : 2 : , "matsys" : Number of rounds player sprays are visible
r_sse : cmd : :
r_sse2 : cmd : :
r_staticpropinfo : 0 : , "matsys" :
r_teeth : 1 : , "matsys" :
r_vehicleBrakeRate : 1 : , "sv", "cheat" :
r_vehicleDrawDebug : 0 : , "sv", "cheat" :
r_VehicleViewDampen : 1 : , "sv", "cheat" :
r_visocclusion : 0 : , "cheat", "matsys" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizetraces : 0 : , "sv", "cheat" :
r_waterforceexpensive : 0 : , "matsys" :
r_waterforcereflectentities : 0 : , "matsys" :
rate : 10000 : , "user", "matsys" : Max bytes/sec the host can receive data
rcon_password : 0 : , "norecord", "matsys" : remote console password.
rebuy : cmd : : Attempt to repurchase items with the order listed in cl_rebuy
recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
removeid : cmd : : Remove a user ID from the ban list.
removeip : cmd : : Remove an IP address from the ban list.
report_entities : cmd : : Lists all entities
report_simthinklist : cmd : : Lists all simulating/thinking entities
report_soundpatch : cmd : : reports sound patch count
report_touchlinks : cmd : : Lists all touchlinks
respawn_entities : cmd : : Respawn all the entities in the map.
restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
rr_debugrule : 0 : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart)
rr_reloadresponsesystems : cmd : : Reload all response system scripts.
say : cmd : : Display player message
say_team : cmd : : Display player message to team
scene_allowoverrides : 1 : , "sv" : When playing back a choreographed scene, allow per-model expression overrides.
scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info.
scene_clientflex : 1 : , "sv", "rep" : Do client side flex animation.
scene_flatturn : 1 : , "sv" :
scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_mem : cmd : : Spew memory usage for .vcds in the instanced scene resource manager.
scene_print : 0 : , "sv", "rep" : When playing back a scene, print timing and event info to console.
scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events.
scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
servercfgfile : 0 : , "sv" :
setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setmaster : cmd : : add/remove/enable/disable master servers
setmodel : cmd : : Changes's player's model
setpause : cmd : : Set the pause state of the server.
setpos : cmd : : Move player to specified origin (must have sv_cheats).
shake : cmd : : Shake the screen.
showhitlocation : 0 : , "sv" :
showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
showtriggers_toggle : cmd : : Toggle show triggers
singlestep : 0 : , "cheat", "matsys" : Run engine in single step mode ( set next to 1 to advance a frame )
sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health.
sk_npc_arm : 1 : , "sv" :
sk_npc_chest : 1 : , "sv" :
sk_npc_head : 2 : , "sv" :
sk_npc_leg : 1 : , "sv" :
sk_npc_stomach : 1 : , "sv" :
sk_player_arm : 1 : , "sv" :
sk_player_chest : 1 : , "sv" :
sk_player_head : 2 : , "sv" :
sk_player_leg : 1 : , "sv" :
sk_player_stomach : 1 : , "sv" :
skill : 1 : , "a", "matsys" : Game skill level (1-3).
smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when traversing stairs.
snd_foliage_db_loss : 4 : , "cheat", "matsys" :
snd_gain : 1 : , "cheat", "matsys" :
snd_gain_max : 1 : , "cheat", "matsys" :
snd_gain_min : 0 : , "cheat", "matsys" :
snd_refdb : 60 : , "cheat", "matsys" :
snd_refdist : 36 : , "cheat", "matsys" :
snd_restart : cmd : : Restart sound system.
snd_vox_captiontrace : 0 : , "matsys" : Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout : 300 : , "matsys" :
snd_vox_sectimetout : 300 : , "matsys" :
snd_vox_seqtimetout : 300 : , "matsys" :
soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for.
soundscape_debug : 0 : , "sv" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_flush : cmd : : Flushes the server & client side soundscapes
spike : cmd : : generates a fake spike
stats : cmd : : Prints server performance variables
status : cmd : : Display map and connection status.
step_spline : 0 : , "sv" :
stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
suitvolume : 0 : , "a", "sv" :
surfaceprop : cmd : : Reports the surface properties at the cursor
sv_accelerate : 5 : , "sv", "nf", "rep" :
sv_airaccelerate : 10 : , "sv", "nf", "rep" :
sv_allow_color_correction : 0 : , "rep", "matsys" : Allow or disallow clients to use color correction on this server.
sv_allow_wait_command : 0 : , "rep", "matsys" : Allow or disallow the wait command on clients connected to this server.
sv_allowdownload : 1 : , "matsys" : Allow clients to download files
sv_allowupload : 1 : , "matsys" : Allow clients to upload customizations files
sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions
sv_alternateticks : 0 : , "sp", "sv" : If set, server only simulates entities on alternate ticks.
sv_autosave : 1 : , "sv" : Set to 1 to save game on level transition. Does not affect autosave triggers.
sv_backspeed : 0 : , "a", "sv", "rep" : How much to slow down backwards motion
sv_bounce : 0 : , "sv", "nf", "rep" : Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents : 1 : , "matsys" : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats : 0 : , "nf", "rep", "matsys" : Allow cheats on server
sv_client_cmdrate_difference : 20 : , "rep", "matsys" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_interpolate : 1 : , "rep", "matsys" : This can be used to force the value of cl_interpolate for connected clients (only while they are connected). -1 = let client
sv_client_max_interp_ratio : 1 : , "rep", "matsys" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio : 1 : , "rep", "matsys" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
sv_client_predict : 1 : , "rep", "matsys" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
sv_consistency : 1 : , "nf", "rep", "matsys" : Whether the server enforces file consistency for critical files
sv_contact : 0 : , "nf", "matsys" : Contact email for server sysop
sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode : 0 : , "matsys" : Make sure entities correctly report whether or not their network data has changed.
sv_deltaprint : 0 : , "matsys" : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime : 0 : , "matsys" : Enable profiling of CalcDelta calls
sv_downloadurl : 0 : , "rep", "matsys" : Location from which clients can download missing files
sv_enableoldqueries : 0 : , "matsys" : Enable support for old style (HL1) server queries
sv_filterban : 1 : , "matsys" : Set packet filtering by IP mode
sv_findsoundname : cmd : : Find sound names which reference the specified wave files.
sv_footsteps : 1 : , "sv", "nf", "rep" : Play footstep sound for players
sv_forcepreload : 0 : , "a", "matsys" : Force server side preloading.
sv_friction : 4 : , "sv", "nf", "rep" : World friction.
sv_gravity : 800 : , "sv", "nf", "rep" : World gravity.
sv_instancebaselines : 1 : , "matsys" : Enable instanced baselines. Saves network overhead.
sv_lagflushbonecache : 1 : , "sv" : Flushes entity bone cache on lag compensation
sv_lan : 0 : , "matsys" : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile : 0 : , "a", "matsys" : Log server information to only one file.
sv_logbans : 0 : , "a", "matsys" : Log server bans in the server logs.
sv_logblocks : 0 : , "matsys" : If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist : 1 : , "matsys" :
sv_logecho : 1 : , "a", "matsys" : Echo log information to the console.
sv_logfile : 1 : , "a", "matsys" : Log server information in the log file.
sv_logflush : 0 : , "a", "matsys" : Flush the log file to disk on each write (slow).
sv_logsdir : 0 : , "a", "matsys" : Folder in the game directory where server logs will be stored.
sv_massreport : 0 : , "sv" :
sv_master_legacy_mode : 1 : , "matsys" : Use old (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket : 1 : , "matsys" : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_queries_sec : 3 : , "matsys" : Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global : 60 : , "matsys" : Maximum queries per second to respond to from anywhere.
sv_max_queries_window : 30 : , "matsys" : Window over which to average queries per second averages.
sv_max_usercmd_future_ticks : 8 : , "sv" : Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_maxcmdrate : 105 : , "nf", "rep", "matsys" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate : 35000 : , "nf", "rep", "matsys" : Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay : 0 : , "matsys" : Maximum replay time in seconds
sv_maxspeed : 320 : , "sv", "nf", "rep" :
sv_maxunlag : 0 : , "sv", "nf" : Maximum lag compensation in seconds
sv_maxupdaterate : 105 : , "nf", "rep", "matsys" : Maximum updates per second that the server will allow
sv_maxvelocity : 3500 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed to attain per axis.
sv_mincmdrate : 50 : , "nf", "rep", "matsys" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate : 15000 : , "nf", "rep", "matsys" : Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate : 50 : , "nf", "rep", "matsys" : Minimum updates per second that the server will allow
sv_netvisdist : 10000 : , "sv", "cheat" : Test networking visibility distance
sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" :
sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" :
sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak.
sv_password : 0 : , "nf", "prot", "norecord", "matsys" : Server password for entry into multiplayer games
sv_pausable : 0 : , "nf", "matsys" : Is the server pausable.
sv_precacheinfo : cmd : : Show precache info.
sv_pure : cmd : : Show user data. [zBlock]
sv_pure : cmd : : Show user data.
sv_pure_kick_clients : 1 : , "matsys" : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace : 0 : , "matsys" : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pushaway_clientside : 0 : , "sv", "rep" : Clientside physics push away (0=off, 1=only localplayer, 1=all players)
sv_pushaway_clientside_size : 15 : , "sv", "rep" : Minimum size of pushback objects
sv_pushaway_force : 30000 : , "sv", "rep" : How hard physics objects are pushed away from the players on the server.
sv_pushaway_hostage_force : 20000 : , "sv", "cheat", "rep" : How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
sv_pushaway_max_force : 1000 : , "sv", "rep" : Maximum amount of force applied to physics objects by players.
sv_pushaway_max_hostage_force : 1000 : , "sv", "cheat", "rep" : Maximum of how hard the hostage is pushed away from physics objects.
sv_pushaway_max_player_force : 10000 : , "sv", "cheat", "rep" : Maximum of how hard the player is pushed away from physics objects.
sv_pushaway_min_player_speed : 75 : , "sv", "rep" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_player_force : 200000 : , "sv", "cheat", "rep" : How hard the player is pushed away from physics objects (falls off with inverse square of distance).
sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
sv_rcon_banpenalty : 1 : , "matsys" : Number of minutes to ban users who fail rcon authentication
sv_rcon_log : 1 : , "matsys" : Enable/disable rcon logging.
sv_rcon_maxfailures : 10 : , "matsys" : Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures : 5 : , "matsys" : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime : 30 : , "matsys" : Number of seconds to track failed rcon authentications
sv_region : 3 : , "matsys" : The region of the world to report this server in.
sv_rollangle : 0 : , "sv", "nf", "rep" : Max view roll angle
sv_rollspeed : 200 : , "sv", "nf", "rep" :
sv_runcmds : 1 : , "sv" :
sv_sendtables : 0 : , "matsys" : Force full sendtable sending path.
sv_showanimstate : -1 : , "sv", "cheat" : Show the (server) animation state for the specified entity (-1 for none).
sv_showanimstate_log : 0 : , "sv", "cheat" : 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showimpacts : 0 : , "sv", "rep" : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
sv_showplayerhitboxes : 0 : , "sv", "rep" : Show lag compensated hitboxes for the specified player index whenever a player fires.
sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture
sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)
sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_soundscape_printdebuginfo : cmd : : print soundscapes
sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" :
sv_specnoclip : 1 : , "a", "sv", "nf", "rep" :
sv_specspeed : 3 : , "a", "sv", "nf", "rep" :
sv_stats : 0 : , "matsys" : Collect CPU usage stats
sv_stepsize : 18 : , "sv", "nf", "rep" :
sv_stopspeed : 75 : , "sv", "nf", "rep" : Minimum stopping speed when on ground.
sv_stressbots : 0 : , "matsys" : If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs
sv_suppress_viewpunch : 0 : , "sv", "rep" :
sv_teststepsimulation : 1 : , "sv" :
sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp.
sv_timeout : 5 : , "matsys" : After this many seconds without a message from a client, the client is dropped
sv_turbophysics : 1 : , "sv", "rep" : Turns on turbo physics
sv_unlag : 1 : , "sv", "nf" : Enables player lag compensation
sv_unlag_debug : 0 : , "sv" :
sv_unlag_fixstuck : 0 : , "sv" : Disallow backtracking a player for lag compensation if it will cause them to become stuck
sv_unlockedchapters : 1 : , "a", "sv" :
sv_visiblemaxplayers : -1 : , "matsys" : Overrides the max players reported to prospective clients
sv_voicecodec : 0 : , "matsys" : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable : 0 : , "a", "nf", "matsys" :
sv_wateraccelerate : 10 : , "sv", "nf", "rep" :
sv_waterdist : 12 : , "sv", "rep" : Vertical view fixup when eyes are near water plane.
sv_waterfriction : 1 : , "sv", "nf", "rep" :
template_debug : 0 : , "sv" :
Test_CreateEntity : cmd : :
test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
Test_EHandle : cmd : :
test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner : cmd : :
Test_ProxyToggle_EnableProxy : cmd : :
Test_ProxyToggle_SetValue : cmd : :
Test_RandomizeInPVS : cmd : :
Test_RandomPlayerPosition : cmd : :
Test_RemoveAllRandomEntities : cmd : :
Test_SpawnRandomEntities : cmd : :
testscript_debug : 0 : , "matsys" : Debug test scripts.
think_limit : 0 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded.
timeleft : cmd : : prints the time remaining in the match
toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
trace_report : 0 : , "sv" :
tv_allow_camera_man : 1 : , "sv" : Auto director allows spectators to become camera man
tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots
tv_autorecord : 0 : , "matsys" : Automatically records all games as SourceTV demos.
tv_autoretry : 1 : , "matsys" : Relay proxies retry connection after network timeout
tv_chatgroupsize : 0 : , "matsys" : Set the default chat group size
tv_chattimelimit : 8 : , "matsys" : Limits spectators to chat only every n seconds
tv_clients : cmd : : Shows list of connected SourceTV clients.
tv_debug : 0 : , "matsys" : SourceTV debug info.
tv_delay : 90 : , "sv", "nf" : SourceTV broadcast delay in seconds
tv_delaymapchange : 1 : , "sv" : Delays map change until broadcast is complete
tv_deltacache : 2 : , "matsys" : Enable delta entity bit stream cache
tv_dispatchmode : 2 : , "matsys" : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable : 1 : , "matsys" : Activates SourceTV on server.
tv_maxclients : 1 : , "matsys" : Maximum client number on SourceTV server.
tv_maxrate : 0 : , "matsys" : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg : cmd : : Send a screen message to all clients.
tv_name : 0 : , "matsys" : SourceTV host name
tv_overridemaster : 0 : , "matsys" : Overrides the SourceTV master root address.
tv_password : 0 : , "nf", "prot", "norecord", "matsys" : SourceTV password for all clients
tv_port : 27120 : , "matsys" : Host SourceTV port
tv_record : cmd : : Starts SourceTV demo recording.
tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
tv_relaypassword : 0 : , "nf", "prot", "norecord", "matsys" : SourceTV password for relay proxies
tv_relayvoice : 1 : , "matsys" : Relay voice data: 0=off, 1=on
tv_retry : cmd : : Reconnects the SourceTV relay proxy.
tv_snapshotrate : 20 : , "matsys" : Snapshots broadcasted per second
tv_status : cmd : : Show SourceTV server status.
tv_stop : cmd : : Stops the SourceTV broadcast.
tv_stoprecord : cmd : : Stops SourceTV demo recording.
tv_timeout : 30 : , "matsys" : SourceTV connection timeout in seconds.
tv_title : 0 : , "matsys" : Set title for SourceTV spectator UI
tv_transmitall : 1 : , "rep", "matsys" : Transmit all entities (not only director view)
unpause : cmd : : Unpause the game.
use : cmd : : Use a particular weapon Arguments: <weapon_name>
user : cmd : : Show user data.
users : cmd : : Show user info for players on server.
vcollide_wireframe : 0 : , "cheat", "matsys" :
vcr_verbose : 0 : , "matsys" : Write extra information into .vcr file.
version : cmd : : Print version info string.
violence_ablood : 1 : , "matsys" : Draw alien blood
violence_agibs : 1 : , "matsys" : Show alien gib entities
violence_hblood : 1 : , "matsys" : Draw human blood
violence_hgibs : 1 : , "matsys" : Show human gib entities
voice_inputfromfile : 0 : , "matsys" : Get voice input from 'voice_input.wav' rather than from the microphone.
voice_recordtofile : 0 : , "matsys" : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_serverdebug : 0 : , "sv" :
vox_reload : cmd : : Reload sentences.txt file
voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view : cmd : : View entities in the voxel-tree.
vprof : cmd : : Toggle VProf profiler
vprof_cachemiss : cmd : : Toggle VProf cache miss checking
vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
vprof_counters : 0 : , "matsys" :
vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
vprof_dump_spikes : 0 : , "matsys" : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group : 0 : , "matsys" : Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_node : 0 : , "matsys" : Node to start report from when doing a dump spikes
vprof_generate_report : cmd : : Generate a report to the console.
vprof_generate_report_AI : cmd : : Generate a report to the console.
vprof_generate_report_AI_only : cmd : : Generate a report to the console.
vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
vprof_generate_report_map_load : cmd : : Generate a report to the console.
vprof_off : cmd : : Turn off VProf profiler
vprof_on : cmd : : Turn on VProf profiler
vprof_playback_average : cmd : : Average the next N frames.
vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
vprof_playback_stop : cmd : :
vprof_record_start : cmd : : Start recording vprof data for playback later.
vprof_record_stop : cmd : :
vprof_reset : cmd : : Reset the stats in VProf profiler
vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
vprof_scope_entity_gamephys : 0 : , "sv" :
vprof_scope_entity_thinks : 0 : , "sv" :
vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
wait : cmd : : Stop command parsing until next frame.
wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node
wc_link_edit : cmd : :
wc_update_entity : cmd : : Updates the entity's position/angles when in edit mode
wc_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints).
weapon_showproficiency : 0 : , "sv" :
writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip : cmd : : Save the ban list to banned_ip.cfg.
xbox_autothrottle : 1 : , "a", "sv" :
xbox_throttlebias : 100 : , "a", "sv" :
xbox_throttlespoof : 200 : , "a", "sv" :
xc_crouch_debounce : 0 : , "sv" :